I wrote last week about auto-play being one of the trends for mobile games currently. When pushed to it’s extreme, auto-play becomes an idle game. That is, a game that the player hardly plays at all. By then, we are simply left with a Skinner box. If you are unfamiliar with Skinner boxes, go ahead […]

The very first post I wrote on this blog was about test playing and deconstructing games. It is really, really useful to do, but we never seem to have enough time to do it as much as we should. Of course, you can learn a great deal by reading through game deconstructors that others have […]

Make games for players who have their own credit cards! You should not choose who your players are. If someone you thought would never like your game turns out to love it, be happy and try your very best to make them happy. However, it is a good idea to have a customer in mind […]