Last week was about all the ways to test a game – broadly broken into quantitative, qualitative and technical testing. The technical testing should test that the game is not buggy. The qualitative testing is using small numbers (below 100) of people that you follow very closely or even meet in-person. The quantitative testing is […]

I have a great idea: let’s throw away half of everything we do! This is about the process of testing and iterating on a game until it works, or you decide that it will never work well enough. There are a huge number of ways to test a game, all with their own weaknesses and […]

How to best use social features in games is changing. It is now less about reaching real-world friends for virality, and more about forming in-game communities of strangers with retention as the goal. Let me explain. The big boom for social games came with Facebook. Games like Mob Wars came in 2008, while Farmville took […]