AB-tests are nice and all, but we need to go to the next step. This is David. He’s a nice Columbian guy that somehow lost his way and ended up in Finland. He designs games for us, looks at data and tunes the games based on this. Here’s a sketch of how it works:   […]

It’s all about keeping your players. Seriously, nothing is more important! This week is about how different features of the game will affect how long your players will stay and enjoy your game. It’s a rough sketch based on what we have learned from the dozen or so games that we have made so far. […]