Go over here for an article I wrote for Chartboost’s blog.  


An oil sheik and a wall street trader got into a fight, who won? All the other players who got to play for free! (And the game company)   This week, I will finally get to the big monetisation article. It’s a subject lots of people want to know about, even though their problem is […]

After taking a good old nordic-style (i.e. nice and long) vacation, I’m back. This week is about selling game companies. Unfortunately, I have not sold mine for untold fortunes. However, my friends at the next door game company sold theirs. Let’s start off with why you would even consider selling your company. Some people start […]


Anyone with any interest in mobile gaming will know that Supercell released their 4th game, Clash Royale about 3 months ago now. The game has been another super-hit, and is for once something new and fresh on the otherwise quite stale top (grossing) charts. There are several things that Clash Royale did beautifully, but it […]

Smartphones used to be nerdy. Using the alarm to wake up was the line between normal people (who only used phones to SMS and call) and unbearable nerds. Then smartphones happened, and suddenly it’s ok to use your phone for just about anything, except for actually making phone calls. During the last 20 years, mobile […]


I wrote last week about auto-play being one of the trends for mobile games currently. When pushed to it’s extreme, auto-play becomes an idle game. That is, a game that the player hardly plays at all. By then, we are simply left with a Skinner box. If you are unfamiliar with Skinner boxes, go ahead […]

The very first post I wrote on this blog was about test playing and deconstructing games. It is really, really useful to do, but we never seem to have enough time to do it as much as we should. Of course, you can learn a great deal by reading through game deconstructors that others have […]